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#FinisherFriday: Ve-Ve-Ve-Vertebreaker!


(from @DAFALCON11 on Twitter)

Welcome to another edition of #FinisherFriday! This is Wreddit_Regal giving an analysis of one of wrestling's most dangerous moves.

Originally known as the Kudo Driver (in reference to Kudo Megumi who innovated the move), the Vertebreaker is one spectacle to behold with regards to aesthetics. Used by Shane Helms/The Hurricane during his tenure with WCW and WWE (and giving it the all too-familiar name), Homicide in TNA, and Cheerleader Melissa/Mariposa in Lucha Underground, it is the perfect cocktail of fluidity and potentially career-ending damage should it be received incorrectly.






Heck, even King uses it on his chain throw list due to its sheer notoriety:


As a result of its danger, the Vertebreaker was subsequently banned from the WWE, although Hurricane got to use it a couple of times against smaller wrestlers. On a live event in 2016, Seth Rollins managed to do the move. (Fun fact: AJ Styles is the recipient in both videos, almost 14 years apart.)




Well, enough with the formalities. Let's examine how the move is done:


  1. The performer stands behind the opponent, with the opponent preferably leaning forward
  2. The performer underhooks both of his/her arms under the opponent's arms
  3. The performer turns around, leans forward and assumes the opponent's position at number 1
  4. The performer props himself/herself up so that the opponent is now in an upside-down position. Do take note that both of their arms are still locked in the whole process
  5. The performer drops into a sitting position, slamming the opponent's head or neck in the process

If you're lazy and don't want to do all the turning stuff, you can still perform the Vertebreaker by:


  1. Approach a standing dazed opponent from behind
  2. Hook the opponent's arms
  3. Bend forward under the opponent (like in standard Vertebreaker step number 3)
  4. Prop up, and drop to a sitting position




Now that we know the move process, let's take a look at how the Vertebreaker deals damage:

ALL - I repeat - ALL attacks to the head, neck, or spine are considered very dangerous, and the Vertebreaker is no stranger to that sort of damage. If the head is spiked, two things can happen:

1. A concussion caused by the jarring of the brain,


and 2. a compression fracture of the spine can occur, which can greatly impede a person's ability to stand, walk, and even sit straight by irritating the spinal nerves and the spinal cord itself.


If the neck receives the brunt of the impact, the spinal cord on that specific cervical spine area could be damaged - or be severed, leading to paralysis from the neck below.


And since the recipient cannot do anything to mitigate the damage because both of the arms are locked, he/she is entirely at the mercy of the performer doing the move.

And there you have it chaps, the Vertebreaker analyzed. I don't really have much moves in my drafts to analyze at the moment, so if you do have a suggestion, please let me know in the comment section below!

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