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Play Henry: How To Properly Get Started On Your WWE 2K CAWs


Holla holla, Playa! Smark Henry is debuting its brand new column, Play Henry, delving into wrestling game-related things. Hopefully, if this gets enough traction, we might even make it a regular thing or even start a monthly series. Who knows?

Now, for our very first edition, I'd like to focus on the main wrestling game on everybody's consoles (or PC), the WWE 2K series.

This year marks the first time I've avoided buying the year's iteration of the WWE game on a major console because around 90% of the reviews I've seen were unanimously negative. Hence, I am planning on sticking with last year's version, WWE 2K19.


Granted, it's a year-old game so to freshen things up a bit, I'm planning to build my roster so it'll include our local wrestlers—and probably to start a YouTube series (it could happen so you just wait and see.)

I realize that this is a task that most of us would like to learn. As urged by my editors, I'd like to share some of the techniques, tips, and tricks that I use to build my Create-A-Superstars (or CAS) for this dream roster to come to fruition.

The Pre-Game

Ever since the WWE games moved to the current console generation, the "face scan" feature has been one of the most useful tools for CAS. The image uploader has been very helpful in allowing Superstars to have their own identity and let the creator put their own touch and spin on things.

While the face scan feature isn't scan-and-play like its NBA 2K brother, it does allow for flexibility in terms of morphing and shaping. Again, it isn't as easy as 1-2-3, but that's why I'm writing this tutorial, right?


A gentle reminder is that you should have at least a basic knowledge of graphics editing programs to be able to use this tutorial. I'm sure you already knew that, but I'm reiterating that you need it if you want your faces to look better. MS Paint does not count, unfortunately.

I'd like to point out that, like most of you, I am an amateur CAS maker. However, over the years of tinkering, I've determined that the most important part of CAS-making is picking the perfect photo. Allow me to point you to these two tutorials by Defract (as seen below) and Joey Turner.



I personally use Defract's because he also includes a template in which I can position my faces perfectly. Plus, his templates include four different skin tones which are closer to in-game models so that they don't look too fake and dull. Remember that we're trying to make them look realistic and not look sick with Hepatitis.

It's Morphing Time

We can now move over to the actual face sculpting part of the tutorial. This takes a lot of time and patience to do, so don't be too annoyed if your CAS doesn't instantly look like the real deal. The most important thing to note for sculpting is the Face Template option. Learn the various face shapes and use them to your advantage. Don't be fooled into thinking that this is not important because this is what makes or breaks the face morph.


Here's a personal technique I use. First, go to the Face Photo Capture and pick the face scan you want to use. Next, align the eyes, mouth, and nose to the best of your abilities. Just align but there's no need to morph yet. Complete the alignments, accept the settings, and move to the Face Template option.

Scroll through the various face templates to visualize how the face scan will look like on the available head shapes. Don't worry about facial features losing their alignment during this step because you'll still have to redo the Face Photo Capture part after this. Once you've selected the final Face Template to use, that's where the actual morphing begins and you can mess with all the sliders you want.



Trust me. This is going to work. I've been doing it this way and it's around 90% accurate for all the times I've done it—the other 10% is because I selected a bad photo to use. It takes half an hour to do finish the morphs once you're used to it, but it's well worth the time spent to perfect your Superstar.

Hair, There, and Everywhere

Unless your CAS is a bald dude, then we'll have to put the appropriate hairstyle on it. I know what you're probably thinking— the hair options are limited and they mostly suck. Well, you're in luck because here's another trick I learned from the internet—the "Hair Glitch."


First, pick a hairstyle that has an option for Hair Shave Designs. Once you've done that, change the hair shave design into something different. Next, accept the selections and go back to the appearance menu. Hover the cursor on the Head option and press the right thumbstick to randomize the selection.

Once your hairstyle has changed into something without a Hair Shave Design, return to the menu and pick a new hairstyle. Congratulations! You now have two overlapping hairpieces that you can mix and match to make your own hairstyle.


This glitch is very useful because there are some pieces that make the forehead look like your CAS is balding. With this move, you can now just overlay a second hairstyle to cover up the balding spots.

Final Touches

If you want to check out how the CAS will look like, I suggest two things: 1) mess with the internal CAS's lighting options to check out how your character will look like in cutscenes and mid-match, and 2) mess with the Superstar poses so you can check how your character looks when you change the facial expressions. I use these to verify how accurate the facial features are.


Now, that's how you effectively use the face scan option. However, your CAS is far from finished. You may take this time if your CAS should be continued or restarted from scratch. If you are satisfied with your face results, then it's time to move to the other portions of the creation suite, otherwise, go back to step one.

We'll cover the other parts in our next tutorial, but until then, happy creating!

P.S. And in case you're wondering how we did all of these in action, here's a live stream of the creation process for this Cali Nueva CAS.


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Did you like the first edition of Play Henry Presents? What games or topics would you like us to cover next? Would you be interested in a YouTube channel offering episodic content about wrestling games? Hit us up in the comments section below.

Photos and videos from Philippine Wrestling Revolution and Kevin Cachuela; Jeff Cobb CAS from the cover photo was downloaded from Community Creations

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Miguel “The Migz” Llado is your supposed style icon and NXT reviewer at the Smark Henry offices. A lover of everything music, wrestling, videogames, and food, he lives his life tweeting his mind off (@the_migz) and ‘gramming random food items and locations (@tha_migz) as he sets on his journey to completely do things spontaneously. You can also add him on PSN (MigzLlado) to show your WWE2K19 (or any PS4) skills. When not being a smark, he lives his life being (and trying to be) an awesome architect, musician extraordinaire and armchair fantasy booker.

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